So if you own Windows, macOS, or Linux computer or laptop then Android 12 Emulator is the best free way to run android apps on a computer via Android Studio software. In this article, we are sharing a detailed guide and tutorial on How to Install and Run Android 12 on PC with Android 12 Emulator integrated into Android Studio software. List of Best Android Emulators for Windows & Mac. Bluestacks is one of the most used Android emulators in the market. Both compatible with Windows and Mac, this Android emulator works totally fine and provide regular updates. Comparing it to the Bluestacks 3 itself, the fourth version is said to be eight times faster than the latter.
The Android Emulator, unfortunately, doesn’t work in CircleCI’s conventional (Docker-based) Android build environment. With a little tinkering, though, we can make it work in another environment!
What Doesn’t Work
Since CircleCI 2.0, the recommended build environment for most projects is the Docker Executor. Overall, it’s great: Docker images are fast, portable, and cacheable. Chances are you can start with a prebuilt one.
One of the jobs in our current workflow boots up the circleci/android:api-29-node
image in about four seconds with all the build tools we need. For building and publishing, this is fantastic.
Unfortunately, when you begin configuring your tests, you’ll soon realize that this environment can’t run the Emulator.
Why?
To achieve reasonable performance, the Android Emulator needshardware acceleration, which depends on supporting capabilities from the processor and operating system. We can use the Emulator’s -accel-check
flag to interrogate a system’s compatibility. Here’s what it says in a CircleCI Docker environment:
(That means “no.”)
But wait! Docker is but one of several executors available on CircleCI. What if we use a conventional Linux VM instead of Docker? (This is called the machine executor).
That doesn’t work either. Bummer.
At this point, you might heed CircleCI’s advice and pursue a third-party service like Firebase Test Lab or AWS Device Farm, but I wasn’t ready to give up yet.
What Works
We were already using CircleCI’s MacOS support to build and test our React Native app for iOS. I had one last wacky idea to try: could we run the Android Emulator on MacOS?
It works!
Configuration
Without the convenience of an externally-maintained Docker image, it’s on you to install the Android tools. If you want to try Android testing on MacOS, hopefully our configuration can save you some time:
And here’s install-android-tools.sh
:
Conclusion
It’s unorthodox, but this approach has worked reasonably well so far for our small React Native project. One set of Appium tests can run against both iOS and Android, and they run the same way in CircleCI that they do locally.
I’d be interested to hear about your experiences with Android UI tests in CircleCI, whether via a third-party service, a CI host that supports the Emulator, or another approach altogether.
News
February 7, 2021: PPSSPP 1.11 is here!
It's been a long wait, but the reward is finally here.
Mac Os Emulator For Android
PPSSPP 1.11 has a large number of fixes for both long-standing and newly discovered issues. As a result, chances are better than ever that any game you try will work great!
1.11.1/2 has some additional crash fixes. 1.11.3 fixes an on-screen keyboard rendering glitch.
Some of the improvements since 1.10:
- Lots of minor bug fixes, crash fixes, and performance fixes and improvements.
- New Browse... button to allow opening SD cards on Android 11
- Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone, Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.
- Graphics issue with car reflections fixed in Outrun, Dirt 2 (#13636, #13640, #13760)
- Cut-off cards in Yu Gi Oh fixed (#7124).
- Numerous fixes to the builtin fonts by nassau-tk
- Added exception handler so PPSSPP stays alive if a game crashes (#11795/#13092)
- Desktop: Support for multiple instance multiplayer (#13172, ...)
- Workaround for rendering bugs with flat shading in iOS 14
- Multiple fixes to the IR interpreter (#13897, ...)
- UI: New fullscreen button on desktop platforms, optional navigation sounds (#13239)
- Audio and multiple hangs fixes in UWP version (#13792, ...)
- Partial microphone support (#12336, ...)
- Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 (#13706, #13526)
- Hardware texture upscaling for Vulkan, mipmap generation (#13235, #13514)
- Added MMPX Vulkan texture upscaling shader (#13986)
- Depth texturing support in Vulkan and D3D11 (#13262, #13556, ...)
- Performance fix for Test Drive Unlimited (#13355, ...)
- Allow rewind on mobile (#13866)
- Added option to disable on-screen messages (#13695)
- Added 'Lower resolution for effects' on libretro (#13654)
- Allow chaining multiple post-processing shaders (#12924)
- Support for loading game-specific plugins (#13335)
- Fixed Assassin's Creed: Bloodlines Save issue on Android (#12761)
- Hanayaka Nari Wa ga Ichizoku: mono voices fixed (#5213)
- Additional fixed games:
- Namco Museum - Battle Collection, Vol 2 (#9523, #13297, #13298)
- Dream Club Portable (graphics bugs, GL and Vulkan) (#6025)
- Capcom Classic Collection Reloaded (stuck in return game) (#4671)
- Xyanide Resurrection (freezing) (#8526)
- Dissidia Final Fantasy Chinese (patched game, invalid address) (#13204)
- Crazy Taxi (#13368)
- Spiderman: Friend or Foe (#13969)
- Downstream Panic (US) (New Game crash) (#13633)
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